The main inspiration for my show display came from this charcoal drawing by Robert Longo. I want to display my work in a similar style, for maximum impact. Creating a 'wow' piece was a focus of mine, something that catches peoples eye and draws them to my display at exhibition. I believe a unique presentation similar to this will help me achieve my aim. 

I also added a mock up that I created to visualise measurements and how my artwork will look. 


Final show design ideas for the concept 'Visualise'. I kept my design typographic with strong contrasting colours for maximum impact. The three dimensional effect of the type makes the design pop out from the page and grab the viewers attention. 







Final show exhibition ideas. I like the idea of using a booth as I am creating a short film for my major project, this could immerse viewers in a unique experience. 






I took particular interest in this project because of its concept development and personal connection to the creative. I myself want to design a symbol that means something to my personal interests and I gained inspiration from this project to help me approach this. Taking three interests and combining them into one form is not easy but I will have depth to my identity. 










Personal branding by Andres Valderrama

The colour palette and concept development of this logotype intrigued me seeing how his final design came from just two triangles. I also liked that he had created a textured background from his symbol which is something I will definitely consider creating. 




Other inspiration I found from various creatives identities such as Joshua Warren (Graphic Designer), Invisible Creature (Illustrators) and Tobias Hall (Typographer). I looked at a variety of creatives to gain information on how each of them brand themselves uniquely. I took elements of inspiration from each to help me develop my own. 


http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html

What is Virtual Reality?

The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.
We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.
Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.
So, in summary, virtual reality entails presenting our senses with a computer generated virtual environment that we can explore in some fashion.


I looked into Facebook Live as this application uses a similar concept to my BBC Edinburgh Fest Anywhere. Bringing people together to share the experience is my overall design aim. As technology is prominent it's a great way to connect people with one another but adding a virtual reality aspect the make the experience more rememberable.